![]() The second approach is emulation/simulating a kind of functioning OS. The first is not to really build a functioning system but rather to script out various pieces and put them together (you could essentially fake an OS as a collection of mini games), this is often the easier approach but it limits what is possible (at least what is possible without a huge amount of work and over complicating things). Any help would be very much appreciated.Īnother simulated OS to add to that list is Hypnospace Outlaw.Īs far as how to go about it, well there’s 2 core ways. I'm a new media artist so I understand some tech things but I'm still getting into video game development. I still have no idea how to go about that. I know the other option is using a GUI that seems like an OS. I've done some research but I can't really figure it out. ![]() The thing I'm having trouble with is how to go about this: aka how to develop it with what engine. Without going into too much detail story-wise, you start to realize something fishy is happening and you have to figure it out. In a perfect world, my goal would be to simulate a a simple OS in which you have access to search through folders for files and other typical apps (mail, notes, etc) that belong to the player as well as being able to send messages (pre-written, changes outcome of replies). Tbh I hadn't even thought of doing that but it makes the most sense in terms of the story. ![]() I talked about the concept and process with my professor and she suggested I look into OS simulation games (Her Story, Emily is Away, Simulacra, etc). Hi, I posted a couple weeks back about developing a point-and-click mystery game.
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